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Civilization 6

See How Civlization 6’s Cities are Completely Different

This article is over 8 years old and may contain outdated information

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Sid Meier’s Civilization 6 has already promised big changes for the series. Now we are getting a full breakdown of one of the biggest, with your cities growing and changing throughout the game. Players no longer set up static locations and work off their resources, instead building distinct districts and upgrading them over time.

In the video, which you can check out below, 2K Games goes in-depth on how this new system works, and how it might change your gameplay experience. “Each city will still consist of one home tile, but there are now districts surrounding the city. Districts are specialized for certain tasks, such as research, growth, culture, or production.”

“Each district contains buildings that will support its role. The campus is used to boost the science of its city.” A library will be built by default, but future buildings can be added as your civilization progresses. These will then enhance the amount of science you gain from the district.

And, of course, location matters, so placing your campus near locations that are conducive to science will give them a boost. For example, a theater built near a “wonder” will enhance its capabilities.

Sid Meier’s Civilization 6 hits PC on October 21st.

CIVILIZATION 6 – First Look: Unstacking Cities


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