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Square Enix Already Broke Even With Final Fantasy XV Development Costs On Day One

This article is over 7 years old and may contain outdated information

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Final Fantasy XV did the near impossible by finally releasing back in late November for PlayStation 4 and Xbox One after years of development. We’ve heard previous details of the number of units shipped at launch and since for the game, which have been pretty impressive, but now Square Enix has revealed just how successful the game was right out of the gate.

We knew that the cost of a game like Final Fantasy XV that has been in development for so long would have to be rather high, but we’ve never really heard any exact totals.

One report from game director Hajime Tabata stated that Square Enix needed to sell 10 million copies of the game to recoup the costs of the game, but he later stated that the 10 million was a high goal and not what was necessary to break even. While that did not turn out to be the case, we have now learned some interesting information on the topic.

DualShockers was able to visit Square Enix’s Business Division 2 development floor in Tokyo, Japan where they were able to speak with Tabata. During this discussion, Tabata revealed that they had already broke even on Final Fantasy XV. In fact, he told them that they broke even on day one.

This is very impressive, as they were able to have such a success with the game right out the gate by already recouping the game’s budget. It was previously announced that Square Enix shipped five million copies of the game on release day but we obviously have no official numbers of how many of those were actually sold.

Final Fantasy XV still has plenty to go as well, with DLC still to come for the game moving forward. Some of that DLC was announced last week, which will be kicking off later in March.


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