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Square Enix’s Game Profits Surge Thanks to Digital Sales

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Square Enix has shared its financial report for the first quarter of the current fiscal year, which covered a period of three months ending June 30. Over this time the profits of its game business had a 45% increase compared to the previous year, despite the fact that revenue from packaged HD games was down from ¥12.2 billion to ¥11 billion. It was the number of digital sales from titles like Nier: Automata which actually drove the operating income up.

MMOs, smartphone titles and Digital Entertaintment were also divisions that presented a revenue increase. Stormblood: Final Fantasy XIV was a hit for the company, with the latest expansion of the multiplayer game being responsible for a boost in subscribers and revenue from MMO titles, rising ¥5.6 billion to ¥9.3 billion from last year. The smartphone and browser games section also presented an increase in revenue, rising ¥19.7 billion to ¥23.7 billion, while the Digital Entertainment earned ¥44.2, 17.7% up from last year.

Overall, the company was up 11% in revenue (¥57 billion), and an impressive 57% in profit (¥8.4 billion).

In March, Square Enix had ended its fiscal year with record profits thanks to the launch of games like Final Fantasy XV and Rise of the Tomb Raider. Next quarter also seems interesting, with good sales reports from titles like Final Fantasy XII: The Zodiac Age and Dragon Quest XI.

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Jose Belmonte
From Murcia to New York City, I go through life learning as much as I can about technology, TV shows and videogames. My motto is: Coffee, coffee, coffee.