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Street Fighter V Server Issues Plague Launch, Ono Apologizes

This article is over 8 years old and may contain outdated information

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Street Fighter V launched broken today.  Surprise, I guess.  Perhaps not for those who played in the early tests for the game, where it was pretty clear that Capcom was having a myriad of issues with the fighter.  While 2015 was better than 2014 when it comes to broken video game releases as a whole, 2016 is starting off on the bad foot with one of the most anticipated titles of the year, in the first numbered Street Fighter game of the generation, having launched incredibly broken.

It wouldn’t be so bad if so much of the game didn’t hinge on online connectivity due to the earning of currency that helps you unlock things in the game.  Capcom’s Yoshinori Ono has taken to Twitter to express his concern with the state of Street Fighter V on launch day.

 I think that we need to improve on this problem the most, says Ono.

“My sincerest apologies again about SFV server situation.  I think that we need to improve on this problem the most,” says Ono.  Ono points to a new Capcom account that’s been created specifically for players to get updates about Street Fighter V server issues.

The latest update from @SFVServer revealed that Capcom is working on a solution for the problems.  “We are aware that users are experiencing issues logging into the game and uploading match results, and are currently working on a solution,” reads the tweet.

Hopefully this does get sorted out in short order.  Broken launches for multiplayer-centric titles DriveClub and Halo: The Master Chief Collection all but ruined those games for many players.  Though with little else to do in Street Fighter V without online multiplayer, the problem is amplified even more.

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