Nintendo has just announced that The Legend of Zelda for Wii U will not be making an appearance at this year’s E3 and that they can no longer guarantee a release in 2015 as originally planned. The announcement came via Twitter and Nintendo’s Miiverse, with franchise producer Eiji Aonuma speaking in a video about the possible delay.
Mr. Aonuma & team will be hard at work on Zelda and have decided not to show it at E3. Thanks for your patience!
The apparent cause of this delay is that Aonuma and his team have become enamored with all of the possibilities offered by the Wii U and the open world design of the next Zelda game. “In these last three months, as the team has experienced firsthand the freedom of exploration that hasn’t existed in any Zelda game to date,” explained Aonuma, “we have discovered new possibilities for this game. As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations.”
“As I have watched our development process, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be. So I must apologize to you all that were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the most complete and ultimate Zelda game.”
The team has, as stated before, will not be showing the game at E3, instead deciding to take that time to continue work on The Legend of Zelda for Wii U. While this delay will no doubt upset many fans, it is always good to thin back on the words of Shigeru Miyamoto, “A delayed game is eventually good, a bad game is bad forever.”