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Xbox One upscales titles, Ryse only runs at 900p natively

by William Schwartz

ryse-xbox-720

There’s been new clarification that Ryse: Son of Rome might not be the game it’s cracked up to be. Let’s face it, Ryse has had a fairly troubled run to market already.

“Xbox One upscales all titles to 1080p”

First, the game received a strong backlash at E3 for being a ‘QTE hack-and-slash’, albeit unfairly as it later transpired that the executions seen on screen weren’t Quick Time Events. After this, Ryse: Son of Rome’s multiplayer was featured at Gamescom earlier this month, which wasn’t particularly well received either. IGN posted a video saying that it was unimpressive, though they did state that they expected better things from the single player campaign mode. Finally, Ryse’s rather early announcement that micro-transactions would be in the game was also a cause for concern.

Now, the most recent controversy surrounding Ryse is that it will only run natively at 900p. It will be scaled up to 1080p though says Aaron Greenberg, Chief of Staff for Devices and Studios Group at Microsoft. The statement appeared on Twitter after an ‘update from [his] team’, following an incorrect statement that both Forza 5 and Ryse: Son of Rome would run natively at 1080p. He added that “Xbox One upscales all titles to 1080p”.

Don’t fret, Forza fans, as Greenberg did confirm that Forza Motorsport 5 does run at 1080p, 60fps natively. It’s a safe bet to say that Greenberg meant that the Xbox One upscales all titles, that do not natively run at 1080p, to 1080p.

Ryse: Son of Rome is a launch title for Xbox One, which releases 22nd of November in all 13 launch markets including NA and UK.

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