The Call of Duty franchise has been gradually adding in more futuristic elements in recent years and this year’s Call of Duty: Infinite Warfare is looking to push that even further. More specialized abilities have been added in the last few games and this game’s variation on those are the combat rigs.
Call of Duty: Infinite Warfare offers six different combat rigs for players to choose from, each with a different experience for players. This allows you to pick the one that is tailored more to your playstyle.
Each of these combat rigs come with three payloads and two traits that you can equip, with only one of each able to be equipped at one time. You can change these in the loadouts as well, so there is plenty of customization to be found here.
Since the combat rigs are such a big part of the game and with six to choose from, we are here to give you a rundown of just what you can expect from each one.
The Claw – Rapid fire spread-shot firearm with ricochet ballistic rounds. Designed to take out the enemy in front of you and around blind corners. Aim down sights for more focused damage.
Combat Focus – Gain double streak points for a limited time.
Overdrive – Grants a temporary speed surge.
Ping – Kills and assists activate a sonar ping at the enemy’s death location, revealing nearby hostiles to teammates. Enemies killed by teammates after being pinged will give you bonus scores.
Persistence – Scorestreaks do not reset upon death, but they require they cost more to get. Only one of each scorestreak can be earned in each match.
Resupply – Lethal and tactical equipment can be resupplied with scavenger bags.
Steel Dragon – Heavy beam based weapon with multi-target tracking.
Bull Charge – Charge forward leveling all enemies in your path.
Reactive Armor – This high-voltage armor system vaporizes incoming small arms fire.
Infusion – Regenerates health faster after taking damage.
Man-At-Arms – Carry heavier loads, start with maximum ammo capacity and weapons don’t impact movement.
Shock Wave – Pressing a button while in midair activates a devastating slam.
Equalizer – Dual integrated machine guns with built-in suppressors for close quarters combat.
Reaper – Switches to rapid melee combat mode.
Rewind – Rewinds your position and replenishes health and ammunition.
Rushdown – Faster recharging jump pack that also damages enemies directly within the blast.
Propulsion – Press a button to quickly dash in any horizontal direction.
Combat Burst – After each kill, gain a brief boost to movement speed.
Gravity Vortex – Prototype launcher that fires a slow-moving projectile which distorts gravity, pulling in and damaging enemies.
Micro Turret – Compact multi-surface deployable turret.
Centurion – Destroys enemy projectiles and applies a powerful electromagnetic field.
Relay – Placed equipment will alert the player when enemy targets are in sight.
Trophy Drone – Will destroy one incoming lethal grenade and then recharge.
Hardened – Placed equipment and drones have increased health and can also persist through the player’s death.
The FTL combat rig is built around stealth with cutting edge military technology that lets you play the role of assassin on the battlefield.
Eraser – A compact experimental energy-based handgun that evaporates enemies.
FTL Jump – Localized FTL burst moves you a short distance forward.
Phase Shift – Displaces you into another dimension to avoid damage, but other phased players can also engage you.
Supercharge – Enemies will drop cooldown packs after being killed that help your team members boost their super meters.
Perception – Receive HUD notifications when enemies off-screen are looking in your direction.
Powerslide – Upgrade to your slide ability that increase the speed, distance, and allows you to ADS while sliding. This also greatly reduces the boost cost.
Ballista EM3 – Highly accurate electromagnetic projectile launcher with increased penetration capability to out the enemy and pin them to the wall.
Active Camo – Renders you almost invisible.
Pulsar – Advanced EM sensor allows you to visualize enemy positions.
Marked Target – Damaging enemies will mark theme for death, preventing health regeneration for several second. Marked enemies that are killed by teammates will reward you with a bonus score.
Rearguard – Spawn in with a back shield that protects against attacks from behind. While the shield is active, melee attacks from anywhere but the front are negated.
Heightened Senses – While in ADS with sniper rifles, gain increased audio from nearby enemies.