Call of Duty: Black Ops 3 was naturally one of the most anticipated games of 2015 and a little over a week after release, gamers are still playing like crazy.
Treyarch has definitely been one of the most innovative of the Call of Duty developers, including their addition of Zombies mode in the past and present, and that creativity is very present in Call of Duty: Black Ops 3.
The multiplayer is the most important part of Call of Duty: Blacks Ops 3, as always with this series, and with a very futuristic take, we have some very neat weapons here, with the new Specialist classes really showcasing those.
Split across 9 different Specialist classes that each offer two special abilities that can be unlocked, the multiplayer gameplay is really shaken up in Call of Duty: Black Op 3.
At the start of the game, players have access to four of the Specialist classes, with five more unlocking at higher levels. However, just having them available doesn’t mean you can use their abilities, as you also need to use unlock tokens to unlock their abilities. My personal favorite is the Outrider ability for Sparrow, but there are so many to use.
From the beginning, you get one unlock token that will give you one ability to choose to use in battle, though these are only available a few times each round. Once you unlock two abilities on the same Specialist, you will have to choose which one you want in battle, so essentially there are 18 total moves you can choose from in Call of Duty: Black Ops 3, though split across the nine classes, all of which you can see below.
Gravity spikes – Spikes that create an explosive shockwave when slammed into the ground, desetroying all enemies within close range.
Overdrive – Cybernetic leg upgrades that enable a temporary burst of speed
Sparrow – Compound bow that fires bolts with increasing range the longer it is drawn. Enemies explode on impact.
Vision Pulse – Pulse the surrounding area to reveal all enemies within range.
Tempest – Charge-shot weapon that fires an arc of electricity, lethally shocking targets and chaining to nearby enemies.
Glitch – Flash back to a previous positions while keeping all other conditions intact.
War Machine – Grenade launcher that fires bouncing grenades which detonate after a short time or by hitting an enemy directly.
Kinectic Armor – Reactive armor that deflects enemy bullets away from the body. Still vulnerable to headshots and non-bullet damage while active.
Available at Level 22
Annihilator – Massive high-caliber revolver that fires devastating rounds with increased bullet penetration.
Combat Focus – While active, all score earned will trigger a bonus multiplier towards Scorestreaks
Available at Level 28
H.I.V.E. – Deploys trap pods which release a deadly swarm of nano-drones when triggered.
Rejack – Recover from the position of your death with an injection of nanoparticle serum. Cannot rejack when killed by a Specialist Weapon.
Available at Level 34
Scythe – Minigun that transforms from the arma nd delivers high damage in a tight cone of fire.
Psychosis – Spawn three decoy clones that run forward to distract enemies.
Available at Level 40
Ripper – Arm upgrade that equips a lethal blade for extended melee lunge attacks. While activated, pressing down on the right analog stick will melee with the Ripper in place of your held weapon.
Active Camo – Become nearly invisible for a short duration.
Available at Level 46
Purifier – Flamethrower that fires a steady stream of heat, scorching enemies within close range.
Heat Wave – Emit a massive heat blast that stuns enemies and destroys hostile equipment.