Forza Horizon 5 Update

Forza Horizon 5 Update 3.41 Patch Notes

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Update 3.41 has arrived for Forza Horizon 5, and here’s the full list of changes and fixes added with this patch. Forza Horizon 5 was released back in November, and since then, the community has been very happy with the title. This patch brings a lot of changes and fixes to the game, solving crashes, improving its features, and more. Here’s everything new with Forza Horizon 5 update 3.41.

Forza Horizon 5 Update 3.41 Patch Notes

Game Stability

  • Various stability fixes.
  • Fixed crash that could occur when loading Chapter 6 in the Born Fast Horizon Story.
  • Fixed crash that could occur when replaying the Canyon Expedition.
  • Fixed a soft lock that could occur during the Baja Expedition.

Multiplayer

  • Improvements for an issue where convoy members and other players can disappear.
  • Horizon Open – Reduced the number of races in Open Racing events before a car change, from 5 to 3.
  • Horizon Open – Removed The Goliath from the pool to prevent long wait for race completion.
  • Horizon Open – Street Race routes will now be at night.
  • Horizon Open – Removed S2 Cross Country races from rotation.
  • Horizon Open – Fixed issue with scoring HUD in Open Drifting.
  • Eliminator – Randomised position of Eliminator car drops.
  • Fixed an issue where searching for a convoy via ‘Find a Convoy’ could result in an infinite load.
  • Convoy leaders accepting a Forza LINK invite now accept for the whole convoy.
  • The Convoy icon on Player Label in the map has been updated to be more readable.
  • Horizon Arcade – The score target now scales based on the number of participants.
  • Horizon Arcade – Fixed an issue where convoy members were seeing different score totals.
  • Horizon Arcade – Prioritise grouping players in larger groups when the event starts.
  • Horizon Arcade – Increased the time at which a Horizon Arcade event radius will appear on the map ahead of it starting to 10 minutes.
  • Horizon Arcade – Adjusted completion requirements for some Horizon Arcade events.
  • Horizon Arcade – Fixed issue where finding a Barn Find during a Horizon Arcade event could leave players in a bad game state.
  • Horizon Arcade – Fixed issue where Horizon Arcade Mini Missions HUD wouldn’t show players when the next mission is starting.
  • Horizon Arcade – Added unique icons for each Horizon Arcade game type on the map.
  • Horizon Arcade – Fixed an issue where some ramps might not appear during Horizon Arcade bullseye events.
  • Horizon Arcade – Reduced the completion requirements as part of Festival Playlist.
  • Made car restrictions for Horizon Tour clearer.
  • Fixed issue where beating a record in Rivals and Series Rivals wouldn’t provide a new rival in the post-race screen.
  • Fixed issue where players could see incorrect points total in Playground Games events when a player left.
  • Fixed issue where no traffic was present for online street races.
  • Fixed issue with destination pin when playing expeditions in co-op.
  • Fixed issue with AI cars disappearing when playing expeditions in co-op.

Wheel Compatibility

  • Fixed an issue where button prompts were not appearing for users with a Logitech G920.

Exploits

  • Fixed an issue where players could tune their car to a higher class vehicle before starting a race.
  • Fixed an issue where times from Blueprint events could be erroneously posted to the leaderboard for the race at that location.
  • Fixed an issue where players were able to post to Rivals and PR Stunt leaderboards when using modified game speed settings.

PC

  • Fixed issue where Pause Menu could show two tabs at once when changing focus away from the game and unpausing with a controller.
  • Fixed issue where mouse input was being ignored in the Horizon Story Post Race Stars screen.
  • Stopped mouse being able to move the camera during Pre-Race cinematic.
  • Fixed an issue where low video memory warning could be displayed incorrectly on AMD Renoir.
  • Fixed an issue where running at 3440×1440 resolution would cause graphical artifacts on the screen edge.
  • Improved messaging around out-of-date drivers.

Cars

  • ’98 Toyota Supra RZ – Corrected window trim issue and various other fixes to upgrade parts.
  • Added Freeroam Convertible functionality to the Willys Jeep and Porsche 918 Spyder.
  • ’18 BMW M5 – Corrected color in front left brake caliper.
  • ’70 Mercury Cyclone Spoiler – Stock brakes can’t be painted.
  • Fixed the DeLorean logo on the Car Collection screen.
  • Reduced Transmission whine on stock car audio.
  • Updated the engine audio for the Porsche 918 Spyder.

Accolades

  • Fixed an issue where some completed Accolades could reset to being incomplete.
  • Fixed an issue with Accolades for photographing the statues in the El Camino story not unlocking.
  • Fixed an issue where the Accolade for taking a shortcut in the final Lucha De Carreteras story chapter would not unlock.
  • Fixed “Raised in the Desert” not requiring the player to be in the designated car.
  • Fixed “Unlimited Power” description to say Unlimited Off-road rather than Extreme Off-road.
  • Fixed “Ready, Set, Go!” unlocking if the player lost the race.
  • Removed some Accolades which could become incompletable which required the player to complete a PR Stunt in a specific car.
  • Corrected typo on the “A True Advantage” description from 2018 to 2019 Aston Martin Vantage.
  • Fixed “Ford of the Wings” where the objective wouldn’t appear when pinned.
  • Fixed issue where “Monster Destroyer” would not complete if the player wins after a restart.
  • Updated the “Canon Run” accolades to use the correct name.
  • Corrected the number of air skills required for the “Air In A G Wagon” Accolade.
  • Fixed an issue with the “Unbeatable Dirt Racing” Accolade counting progress incorrectly.
  • Fixed “Money To Burn” Accolade directing players to the wrong drift zone.
  • Updated “Don’t Break It, There Isn’t Many Left” Accolade to inform players of danger signs they need to complete.
  • Fixed issue where pinning Accolades for some danger signs would not set the route correctly.
  • Added ability to jump to rewards in the Accolade menus.

Super7

  • Super7 second pre-event screen now shows Title and Description rather than the Creator and Description.
  • Fixed issue in Super7 where players can experience a long load if creating a challenge far from a road.
  • Fixed issue where Super7 challenge props wouldn’t load after publishing.
  • Fixed issue where the player could stop getting new Super7 challenges.
  • Removed an incorrect VO line from playing when returning to Freeroam from Super7.

Other

  • Fixed an issue where Seasonal PR Stunts would state 1mph/1ft/1m more required despite meeting the completion criteria.
  • EventLab – Props will now appear as the color variant selected before being placed.
  • Removed some erroneous props present in the stadium when creating EventLab events.
  • Fixed an issue where players could not see their Events in the Event Blueprints menu.
  • Changed the “Place” variable in Rules of Play to “Rank” to be more representative.
  • Fixed issue in Blueprint Builder where prop thumbnail wouldn’t appear.
  • Altered the flow of the Forza LINK tutorial to avoid players with custom control mappings getting stuck.
  • Added scrolling delay to long Forza LINK phrases to help with legibility.
  • Fixed an issue with Forza LINK when sending “Follow me” in reply to the barn find request not setting a route.
  • Rewinding during a showcase could cause the game to ignore the offline game speed accessibility setting.
  • Infiniti Car Collection now awards the “STONKS” Forza LINK phrase.
  • Fixed issue where the player would get spawned in the wrong location when replaying Expeditions.
  • An added accessibility option to progress Horizon Stories without completing the proceeding challenges.
  • Fixed Hall of Fame banners not prioritizing friends who had joined the Hall of Fame.
  • Fixed various bad Fast Travel points which could leave the player stuck.
  • Fixed an issue where the Lugar Tranquilo player home could become locked again after having purchased it.
  • Fixed player labels showing the wrong PI on the map.
  • The Marathon icon no longer overlaps the Horizon Street Scene outpost icon on the map.
  • Change map filters to include the Eliminator map icon under multiplayer events, rather than Festival sites.
  • Fixed camera clipping through scenery during post-race results cinematics.
  • Fixed issues with clipping on various clothing items in the character creator.
  • Fixed issue with price displaying incorrectly for Car Pass and Premium Add-Ons Bundle in Steam.
  • Fixed an issue where Festival Playlist displayed more points earned than are achievable.
  • Fixed prestige stars not appearing in online leaderboards.
  • Added the ability to ‘View Eligible Cars’ on Seasonal PR Stunts in the Festival Playlist screen.
  • Made the final checkpoint in street race events visually distinct from normal checkpoints.
  • Made it so that the Add Layer feature in the Livery Editor now correctly adds the layer to the top of the stack.
  • Fixed Achievement tracking for the “Unlimited Prowess” Achievement.
  • Fixed an issue where players were able to skip the whole race in Chapter 2 of Lucha de Carreteras.
  • Fixed an issue where the radio could be turned back on after turning it off.
  • Updated Fast Travel message from the pause menu to correctly inform players it will take them to the nearest Festival site.
  • Fixed an issue where players could be switched from manual to automatic gears after a cutscene.

This update managed to fix lots of issues while correcting car models, graphics memory problems, and PC-specific issues. These changes are going to be available on all its platforms, so no matter the device you have. You will be getting these fixes.

Forza Horizon 5 is available now on PC, Xbox Series S/X, and Xbox One. For more information regarding this update, go to the official Forza Horizon 5 website.


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