Game Guides

Immortals Fenyx Rising Update 1.1.0 Patch Notes

The first patch for setting up the field for the upcoming DLC, is here.

by Victor Vellas


Immortals Fenyx Rising announced their first title update, 1.1.0, which paves the way for the game’s upcoming DLC content, alongside various fixes and quality of life additions. The update will be delivered across all platforms, on January 14th at 9AM ET / 6AM PT / 14:00 UTC.

It is worthwhile to note that some of the patches that are going to be included, fix some troublesome instances the players had up until now, like a certain malfunctioning boss fight. On the smaller side of things, photo mode is also getting some necessary tweaks, alongside others. The update itself is said to prepare the game for the future DLC that is announced, however not much is added on that front.

Ubisoft took the gaming world by storm a while back, by announcing Immortals Fenyx Rising as one of their new IPs. The game, while not groundbreaking, took some existing games’ formula and added its own flair to the mix, in order to create a colorful adventure with lots of interesting ideas and great combat. We expect the same motif in the content that is on its way, so we all need to stay tuned for what Ubisoft has to offer us, on a later date.

Below you can find all the changes that will be included with the 1.1.0 Title Update.


  • Added support for the upcoming DLC content “A New God”
  • Multiple localization fixes.
  • Various bug fixes and stability improvements.


  • Fixed the issue when (REDACTED) stops fighting you in the Zeus Throne region main story fight.
  • [Photomode] Fixed multiple issues when having more than 50 photos.
  • [Photomode] Friend photos are now prioritized on the map and correctly identified.
  • Fixed an issue where gameplay elements disappear after fast-traveling.
  • Fixed an issue where the Fenyx would get stuck after fast-traveling.


  • Fixed an issue when the player would get stuck behind an invisible wall after looting a chest In dungeons.
  • Fixed an issue where customizing the “Dodge” action button would affect the “Sprint” action button and vice-versa on a controller.
  • Adjusted the “Look, No Hands” obtention to be only in vaults as described.
  • Fixed the “Galewind” bow behavior to fit its first perk description.

User Interface

  • Visual Customization now stay applied when switching weapon or armor.


  • Guided arrow can now be seen from farther away.


  • [XBOX Series X] Fixed a save game corruption over very long play sessions.
  • [PC] Multi-monitors and special aspect ratio UI fixes.
  • [PC] Resolved the audio cut-off when leaving a menu or entering a cutscene.
  • [PC] Locked Target Switch now work when using the mouse and Keyboard control scheme.
  • [PS5] Haptic Feedback added to various combat action

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