Microsoft Flight Simulator Update 1.21 Patch Notes

Microsoft Flight Simulator just got some impressive new changes in this update.

by Carlos Hurtado

Microsoft-Flight-Simulator-2020

Update 1.21 has arrived for Microsoft Flight Simulator, and here’s a list with all the changes and fixes added with this patch. This is the first development update to Microsoft Flight Simulator in 2022. The developers started the new year with fixes, changes, and small additions to the game. Improving the players’ experience from day one.  Here’s everything new with Microsoft Flight Simulator update 1.21.

Microsoft Flight Simulator Update 1.21 Patch Notes

Stability

  • Several crashes have been fixed across the title

Weather

  • Improved management of high proximity METARs to avoid hard weather transitions
  • Fixed abnormal temperatures above FL450
  • Fixed custom weather preset save data
  • Live Weather clouds on the ground should now be displayed as fog
  • Rain and fog now correctly receive shadows from clouds above
  • Fixed “10SM” meter visibility
  • Fixed live weather referring to AMSL instead of AGL

VR

  • Fixed the issue that prevented interactions with the toolbar in VR
  • Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
  • Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
  • VR controllers are now working when using the Legacy cockpit interaction system

Peripherals

  • TrackIR support has been fixed
  • Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu

Planes

  • Fixed HUD shader support for 3rd party planes
  • Fixed Reverse Throttle
  • Fixed the livery overriding mechanism for WASM modules
  • Fixed glass cockpit remains off when starting from cold & dark for the Volocity
  • Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner

World

  • Fixed an issue where roads could blink
  • Fixed color banding introduced in Sim update 5

Reno

  • Performance optimization for Reno multiplayer races
  • Reno stands are no longer misplaced during RTC
  • Fixed “Too high” notification when starting a time trial

UI

  • Assistances preferences should no longer be set to Easy without the user’s input
  • Localization update across all supported languages

SDK

  • Fixed crash when loading a project
  • Fixed aircraft no longer compiles because of glTF errors
  • Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
  • Changed “Parking not linked to the main graph” to warning
  • Fixed disabled interactions with the sim when Aircraft Editor is open
  • Ignore null-size flags file (avoids invalid materials)
  • Fixed newly created project XML file path in PackageBuilder

Navigation

  • New AIRAC cycle 2113 is now available

Update 1.21 brought a lot of changes into the game. From crash-related fixes to improvements to the game’s weather, UI, performance and even HUD, this patch has something for everybody. The game’s weather mechanic should feel a lot better after this update. The developers fixed some problems regarding the game’s temperature, fog and clouds, so the game should look a lot better.

Microsoft Flight Simulator is available now on PC and Xbox Series S/X. For more information regarding this update go to the official Microsoft Flight Simulator Twitter page.

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