Update 3.68 has arrived for No Man’s Sky, and here’s the full list of changes and fixes added with this patch.
Hello Games is about to release yet another new update for No Man’s Sky. The update is now available just yet, but Hello Games has announced it should be released soon for all platforms.
After releasing the Frontiers update from a few weeks ago, many players have noticed bugs. Several updates have been released since then in order to fix the gameplay and improve your experience. Remember to contact Hello Games for your feedback on recent updates.
Anyway, you can read the new bug fixes for this update. The full patch notes are posted down below.
No Man’s Sky Update 3.68 Patch Notes
- Introduced a number of optimisations for settlements and large bases.
- Fixed an issue that could cause some settlement buildings to placed outside of the flattened area.
- Fixed an issue that could cause two NPCs to occupy the same chair.
- Improved the behaviours of settlement NPCs, so that they group up and converse more often.
- Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
- Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
- Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
- Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.
- Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
- Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
- Fixed an issue that prevented some corner pieces from snapping correctly.
- Fixed an issue that prevented some basic floor pieces from flattening the terrain.
- The base building recolour menu now has hover tips to display the name of the colour.
- Fixed an issue that allowed players to delete communications beacons.
- Fixed an issue that could count other player’s objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
- Fixed a visual issue with Short-Range Teleporter wires.
- Fixed a number of visual issues with the Race Initiator.
- Improved the snapping behaviour of a large number of base parts.
- Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
- Removed a number of obsolete items from the catalogue.
- Fixed an issue that could cause some head elements to be visible when playing in first person.
- Fixed an issue that could allow players to prematurely start the Space Anomaly story missions whilst on an expedition.
- Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.
- Introduced a number of memory optimisations for PS4 and PS5.
- Fixed a crash related to interactable objects.
- Fixed a crash related to base and settlement rendering.
- Fixed a number of physics-related memory leaks.
- Fixed a crash related to region decoration.
- Fixed a crash related to noise generation.
- Fixed a physics related crash.
- Fixed a rare issue that could block progress around mission portals.
- Fixed an issue that blocked mission progress in the Japanese version.
- Fixed an issue that could cause a soft-lock when using mods on PC VR.
- Fixed an Xbox-specific crash.
The info taken above is from the game’s official website. No Man’s Sky is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms.