Without a doubt, Mr. Mime is currently the most complex Pokémon to use in Pokémon UNITE. Which is the reason why Mr. Mime can both be in the low and high tier spectrum, at the same time. Knowing all of its tricks and time them correctly when needed will result to an extremely helpful teammate, but if you lack the understanding as to how its moves work, will more often than not make Mr. Mime a liability in any match.
Best setup and build for Mr. Mime in Pokémon UNITE
To explain how Mr. Mime works efficiently in any game, we first need to take a look at its moveset. Out of the three we have picked to create the optimal build, only one is rather straightforward. Its bread-and-butter Light Screen that blocks a designated path of your choice. Used both offensively and defensively, it’s a move that can determine the outcome of a fight, whatever that may be. Placing the wall correctly can easily declare your team as a winner in group fights, but misplacing it can easily result to a team wipe. Very strong tool, but needs good understanding of the flow of a battle to use it efficiently.
Next, we have the combo of Guard Swap and Psychic. You initiate with Guard Swap, of course only when needed, and you continue with Psychic blasts which damage and stun an enemy, if it was hit multiple times from the same move. While it seems like a simple combination of attacks, it’s far from it as Guard Swap needs to be used with caution. It swaps various stats which can end up badly for the target ally Pokémon. You need to have very good knowledge of pretty much every Pokémon in the roster to ensure you won’t be using this move the wrong way, so try and practice a lot. Mr. Mime is a fantastic Supporter, but only when handled correctly. Otherwise, you may be screaming at your screen to the one who uses it wrong. Lastly, fighting alone is of course the worst choice as Mr. Mime, so always be around your fellow teammates or at least somewhere close, where you can easily reach them when needed.
- Light Screen
Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Centers a telekinetic blast on both the user and any guard-swapped opposing Pokémon, damaging all opposing Pokémon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act (stun) for a short time.
- Guard Swap
Temporarily swaps the user’s Defense and Sp. Def stats with those of another Pokémon when it hits. Swapping with an opposing Pokémon deals damage overtime to them and decreases their movement speed while increasing the user’s movement speed for a short time. Swapping with an ally Pokémon increases their movement speed for a short time.
BEST HELD ITEMS
- Shell Bell
Restore at least 45/60/75 HP when you land an ability. The higher your Sp. Atk, the more HP you recover.
Increases max HP and recovers health over time. HP recovery increases out of combat.
- Buddy Barrier
Upon using a Unite Move, the attacker and its lowest-HP ally gain a shield for 20/30/40% of their max health.
BEST BATTLE ITEM
- Eject Button
Moves to a specified direction immediately.