Rogue Company Sinister Shadows PTS Patch Notes

Lots of balance changes

by Elliott Gatica


The third season of Rogue Company is quickly coming to an end. That means there will be a new ranked season as well as a brand new battle pass to come with it. Though, this time around, there will be more than just the aforementioned two.

When a new major update is on the horizon, the game undergoes a single-weekend PTS (Public Test Server). Here, the game is played on a different build than the one that is readily available to the rest of the public. It’s like a beta test where players who sign up can take part in playing with the new changes coming to the game. Here are the changes implemented into the PTS.

Rogue Company Sinister Shadows PTS patch notes

Testing Schedule:

  • Begins October 22nd at 2:00 PM ET (18:00 UTC)
  • Ends October 24th at 9:00 AM ET (13:00 UTC)

Note: The PTS server may be brought down as needed to address issues or provide additional updates.


Chaac’s stomping grounds, and the city where he came back from the dead, reborn as his new self. A local hero, Chaac’s “Grave” is always adorned by marigolds – but especially at a time of unrest.


Located in an arid region of the state of Yucatán, Mexico, the people want justice, and freedom from a despot.

The corrupt Governor, in an attempt to maintain his tyrannical grip has made a deal with Jackal to suppress the unruly populace. The resulting conflict has left the government’s building and the surrounding heart of the city a mess.

Rogue Company arrives to fight back against Jackal, fight corruption and learn about something far greater.


  • Delayed health regeneration of all rogues by 2s.


  • Ronin’s model has received some visual updates


  • Now has lifeline instead of tracker rounds
  • Helping hand has been replaced with Stalker


  • Radar dart will now reveal enemies within its radius



  • Increased the base and upgraded fire rates.
  • Now has nonlinear damage per pellet
  • Hipfire accuracy reduced
  • This should actually help you do damage more consistently via a wider spread
  • Increased damage falloff value at first and second falloff ranges
  • Increased damage range by 1 meter


  • Now has nonlinear damage per pellet
  • Decreased Range by 1 meter
  • Reduced headshot damage from 125 to 110.
  • Reduced bodyshot damage from 88 to 75.

S12 Tactical

  • Now has nonlinear damage per pellet
  • Headshot damage reduced from 96 to 75
  • Bodyshot damage reduced from 70 to 60

Striker 8×10

  • Now has nonlinear damage per pellet
  • Headshot damage reduced from 80/88 to 64/72
  • Bodyshot damage reduced from 72/80 to 52/60


  • Reverted scope zoom change

We received a mixed bag of feedback on the scope changes. Some of you liked it, some of you didn’t, some of you were indifferent. As a result, we’ve decided to revert this change for the time being until we can eventually implement a toggle zoom on this weapon.


  • Base Fire Rate increased
  • Upgraded Fire Rate increased

The devotion is a hard weapon to use, but has strong upsides if you can land a single headshot on your target. With the fire rate being as slow as it is, it is very punishing to miss shots at all. We feel there’s some room to increase the fire rate to make it a more viable choice even if you only land bodyshots or miss a shot.

Assault Rifles

  • Class wide range reduction of 2m 10%)
  • Max damage falloff range reduced by 2m

Submachine Guns

  • Class wide range reduction of 1m (10%)
  • Max damage falloff range reduced by 1m

ARs and SMGs are most definitely the dominant force in Rogue Company and have been for some time. The goal of these changes is for these two weapon types to be less competitive with DMRs at long range, without changing damage values & time to kill



  • Level 2 Upgrade now increases damage from 150 to 175.


  • Level 2 Upgrade increased radius from 3m to 3.25.
  • Level 2 Upgrade outer damage increased from 40 to 50.

Semtex Grenade:

  • Level 2 upgrade now increases base damage from 100 to 125.


  • 2nd upgrade now increases the amount of projectiles that can be neutralized by 1 for a total of 2.

These patch notes were taken from Hi Rez’s Rogue Company website. To check out the rest of the notes in full, click here. Most times, unless something is outright overpowered or underpowered, these changes are bound to make it into the finalized build.

Rogue Company is out for free on PlayStation 4 and 5, Xbox One and Series S/X, Nintendo Switch, and PC via Steam and Epic Games.

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