Samurai Shodown is a fighting game, so it stands to reason that you can throw you opponent. That said, throwing works a little differently here.
What’s So Different?
Well, it’s the same general concept, but the maneuver is called Guard Break.
Okay, So What Are Guard Breaks?
Much like throwing in other fighting games, Guard Breaks are best used on opponents who play overly defensive.
Unlike other fighting games however, Guard Breaks don’t deal any damage whatsoever. There are command throws for that sort of thing, of course, but Guard Breaks are purely tactical.
Here’s how to do them:
- Forward: 6C+D (Forward + Heavy Slash and Kick)
- Backward: 4C+D (Backward + Heavy Slash and Kick)
It’s also worth noting that while Guard Breaks are useful for punishing guard-happy players, you can also follow them up with attacks. Though keep in mind that the timing is rather tight.
That’s it for throws, a.k.a. Guard Breaks, in Samurai Shodown. Make use of them when needed to throw a wrench in your opponent’s game plan.