Spider-Man: Miles Morales includes three skill trees that can be invested in steadily over the course of the campaign. Although you will eventually be able to unlock all available skills, the journey through each provides a tangible sense of progression as Miles becomes more of a force to be reckoned with.
For this guide, we will be focusing on the Combat Skills tree. The abilities contained within this skill tree can greatly affect the flow of combat. Generating additional Venom power and amplifying the damage done by Venom attacks creates a Spider-Man that makes quick work of any opposition. Pairing the Combat Skills tree with the Venom Skills tree makes for an extremely devastating combo.
All Combat Skills
|Energy Syphon||Level 3||1 Skill Point||Increases the rate of Bio-Electric Power generation from attacking and dodging, raising the amount in the Venom Bar.|
|Web Yank Opportunist||Level 4||1 Skill Point||Hold Triangle to perform a Venom Yank attack after sending an enemy flying from a Melee Combo or Venom attack.|
|In For a Shock||Level 5||1 Skill Point||Venom Stunned enemies take 50% more damage from basic attacks.|
|Spread the Love||Level 6||1 Skill Point||Venom Stunned enemies knocked into other enemies will transfer their Venom Stun.|
|Trained Technique||Level 8||1 Skill Point||Allows a second Finisher to be banked. Reduces Combo requirement for a second Finisher to 10. Special enemies can be defeated with 2 Finishers.|
|Gunslinger||Level 10||1 Skill Point||Hold Triangle to yank and throw guns imbued with Bio-Electric Power. They will explode on impact, Venom Stunning and knocking down enemies.|
|Final Countdown||Level 15||1 Skill Point||Finishers generate 40% of a Venom bar.|
|Let’s Go!||New Game+||1 Skill Point||Allows a third Finisher to be banked.|