Super Smash Bros. is a different sort of fighter. Instead of having a health bar that slowly dwindles to nothing, the aim is to knock the other fighter off the stage. This can be confusing for those who come at the series fresh, with mechanics that aren’t totally explained as you boot up the game. To help we’re going to break down one of the most important things to know when playing SSBU. Here’s how to recover from being hit off stage in Super Smash Bros. Ultimate.
First thing to note: this is different for every character. However, there are specific steps that you must go through and then you can modify the last bit, depending on who you play as. So, let’s walk through it…
Immediately after you are hit hard, and you think you are going to fly off stage you should be trying to recover. Smash the analog stick in the opposite direction you are traveling. You can see in the mini-map where you are, and where the stage boundaries are, so use this if you’re confused. This can help cancel out some of your momentum, possibly saving you from a KO. Do this a few times, until you feel like you have stabilized and aren’t going to sail all the way off-screen and to your death, then switch to the real recovery methods.
Every character has a double jump, so get ready to use this as you navigate back to the stage. Just use it when it feels most effective, possibly jumping early or waiting until you are close. The height gained doesn’t change, so it’s not key, but may help with surprising your foe with your epic recover moves. Perform your jump and you might feel like you’ve exhausted your option for how to recover, but you haven’t.
Everyone also has a special recovery move at their disposal. Pressing Up+B will perform it. This is where things get different for each character, as each move is unique. They can be extremely helpful, like Kirby’s, or not helpful much at all. Some require more work, like Ness who fires a ball of electricity, which you can then direct to hit yourself, sending you hopefully back to the stage. Combine your double jump with this and you should make it back easy enough…unless you got really clobbered, in which case there was probably nothing you could do.