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Assassin’s Creed Unity Delayed into November

by Kyle Hanson

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Assassin’s Creed Unity has been delayed by two weeks, pushing it into November according to an article on IGN. The cause of the delay is said to be Ubisoft’s desire to polish the game. This moves Assassin’s Creed Unity closer to the holiday season and out of the month of October, which had been so full of AAA releases up until a month ago.

We sincerely appreciate players’ commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.

The delay pushes Assassin’s Creed Unity’s release date from October 28th to November 11th in North America and November 13th for other territories. Vincent Pontbriand, senior producer at Ubisoft, discussed the causes for the delay saying “As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure Assassin’s Creed Unity is exceptional,” says Pontbriand. “We sincerely appreciate players’ commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.”

This delay puts the releases Assassin’s Creed Unity and Assassin’s Creed Rogue onto the same day in North America. In order to preserve this in all territories Ubisoft has also delayed Assassin’s Creed Rogue by a couple of days in Europe, Australia, and Asia so that they both come out on November 13th.

Assassin’s Creed Unity is another in a long string of delays, pushing games out of October and into later months, or even 2015 in come cases. Evolve and Battlefield: Hardline were some of the biggest games to get delayed out of October. Both titles had their release dates pushed back into 2015. Dragon Age: Inquisition followed a closer pattern to Assassin’s Creed Unity, by being delayed until November.

Assassin’s Creed Unity will be available on PS4, Xbox One, and PC, while Assassin’s Creed Rogue will hit PS3 and Xbox 360.

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