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Bethesda’s VR versions of Doom, Skyrim and Fallout 4 now have release dates

This article is over 7 years old and may contain outdated information

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Update: Bethesda has explained that Fallout 4 VR is only a timed exclusive for HTC Vive, other platforms will be supported in the future.

Bethesda’s E3 2017 conference was underwhelming to say the least, but it did give us a look at the company’s upcoming VR projects. The VR conversions of Fallout 4 and Skyrim all looked great–while the PSVR visuals on the latter did look a bit rough–and Doom’s VFR looked like a fun time for Doom fans. Now, all of the projects have proper release dates.

Skyrim VR launches first. The full conversion of the 2011 masterpiece launches on the 17th November for PSVR. While a Vive version is planned for the future, Bethesda haven’t released any information on that version.

Doom VFR–you know what that stands for–launches second on the 1st December for both PSVR and HTC Vive. Instead of being a full conversion of the base game like Skyrim and Fallout, Doom VFR is a brand-new title designed from the ground up for Virtual Reality headsets.

In Doom VFR you take the role of a scientist on Mars who finds themselves being uploaded to a computer when their human body is murdered by demons. The player will then have to shoot their way through various cybernetic systems and attempt to dispatch the hordes of demons that are invading the UAC facility.

Last up is Fallout 4 VR, the full-priced $60 port of the complete Fallout 4 package to the HTC Vive. Launching on the 12th December, Fallout 4 VR will allow you to play through Fallout 4 from start to finish all within VR. Make sure to take regular breaks if you want to keep your eyesight though.

While Fallout VR was initially supposed to be coming to more platforms, the official Twitter account has labelled this upcoming port as an “exclusive” title for their headset. Nevertheless, all of these ports seem to be very exciting for the early adopters of Virtual Reality, and hopefully these ports will make other developers figure out how to make solid conversions of full-fledged AAA games to the systems.


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