Call of Duty: Advanced Warfare more balanced, less exploits like Quick Scoping and Auto Aim

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Call of Duty: Advanced Warfare is less than a month from release, and the popular online shooter will undoubtedly be one of the most played games this holiday season. While Advanced Warfare has some atoning to do for last year’s Call of Duty: Ghosts, Sledgehammer Games says that it’s worked hard to make a balanced multiplayer experience. One that they say is going to have balanced classes, and less exploits than previous years.

The developer sounds like they’ve taken a hard line on Quick Scoping, a popular way to play Call of Duty games in the past, which had players taking advantage of quick draw perks with Sniper Rifles.

“We’ve done some things to make sure snipers are not able to take advantage of their properties – for example, there are attachments based on weapon classes that are specific. The ability to quick-draw with an assault rifle is important, but you don’t want to have the ability to quick-draw with a sniper rifle because that lends itself to being a faster, quick-scope model…  We spent a lot of time trying to focus on it so I think sniper class players will find that it’s a really rewarding experience, but it won’t be over-powered relative to their peers,” revealed Michael Condrey of the Sledgehammer Games in a recent interview.

These changes sound like something that will only affect a small portion of those who play Advanced Warfare, and have used Quick Scoping play styles in previous games. As for the other more mainstream features, Condrey says that the same 60 frames per second, low latency FPS gameplay makes up the core foundation for the game. When talking about changes, Condrey says “it’s been a real challenge because we want to innovate in a massive way and thrill fans, but not alienate them by breaking what makes Call of Duty great.”


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