Among a slew of PC indie titles to arrive on PS4 and Xbox One next year, developer Nate Schmold has announced that Cosmochoria will see a console release in 2016. The developer took to Playstation’s blog earlier today to reveal the news.
“It’s my hope that Cosmochoria feels like nothing you’ve ever played before, and I deeply look forward to hearing about your experiences of the game when my good friends at Curve Digital bring it to your PS4 next year.”
Rooted deeply in classic titles like Asteroids and Super Mario Bros., Cosmochoria features a naked little astronaut equipped with a gun and jet pack. His mission is to fight off aliens and terraform planets in a procedurally generated galaxy. Uncovering artifacts reveal mysterious hidden objectives, while increasing local flora contributes to reviving dead worlds. Purchasing upgrades and various perks will gradually increase your nude little dude’s capabilities.
Indie Publishing company Curve Digital promises both consoles a release in Q1 2016. Many are asking why Cosmochoria will not be seeing a release on Wii U, as was promised upon reaching their Kickstarter goal of $25,000. Unfortunately, the issue lies in the developing software. On their website, Curve Digital explained the issues in porting Cosmochoria to Wii U.
“We love Cosmochoria, and want as many people as possible to be able to play it, so if we are able to confirm additional formats, we won’t hesitate to do so.”
“We’ve worked together to bring Cosmochoria to as many formats as possible. This involves a period of technical research where we work out the most efficient way to port the game. Cosmochoria is built in a program called Construct 2, which unlike engines like Unity, isn’t as easily compatible with console formats. What that means in practice is that the game needs more resources to run than it would do had it been programmed specifically for each console. This brings us a unique set of challenges for each system – and with the way the base game was designed initially, we’re currently failing to meet the high standards we set ourselves on Wii U. Our engineers are still working on it – and, who knows, we may make some progress and surprise ourselves. But we’re not confident enough in the current state of the build to include Wii U in the console launch announcement, so have felt it best to leave it out as things stand. We love Cosmochoria, and want as many people as possible to be able to play it, so if we are able to confirm additional formats, we won’t hesitate to do so.”