One of the major points of contention for the original launch of Destiny was in the story of the game. Something that Bungie has been promising will be improved in Destiny 2. Since the original reveal of the game, and even before, Bungie has been hammering home the point that they will be focusing heavily on the story side of the game in Destiny 2.
With the Destiny 2 Beta now in the wild, what we’ve seen thus far is backing up those claims. Giving players access to the main story mission for the game Destiny 2 players have gotten a taste of what’s to come. The introduction of a new villain in Ghaul, the destruction of what was the home of the Guardians, and something looks to be shaping up into a cohesive narrative.
The story of Destiny 2 is Shakespearean, says Reddick
While it’s yet to be seen if Bungie can keep up the pace with Destiny 2’s story throughout the entirety of the game, some might say that the slice of the game that we saw in the beta offered more character than much of the vanilla release.
Commander Zavala, voiced by Lance Reddick, is backing up Bungie’s claims with high praise for the story of Destiny 2. At San Diego Comic Con during a Destiny panel, Reddick called the story for Destiny 2 “Shakespearean,” sounding like a far cry from what we saw in 2013.
The panel shed more light on the story for Destiny 2 and its depth. From the struggles of Ghaul in not being chosen, to the struggles of the Guardians in losing their light. Destiny’s story sounds much more complex than it seems on the surface.
Obviously being part of the game, it’s hard to see Reddick having anything but praise for the project he’s involved in, but that’s a lofty comparison. We’ll have to wait and see just how good Destiny 2’s story is when the game releases in September on Xbox One and PlayStation 4. A PC release is slated for shortly thereafter.