DirectX12 has been revealed today at the Game Developers Conference in San Francisco, and Microsoft bills it as “the most significant leap for Windows game graphics in years”. The benefits of DirectX12 will impact the way games look on the Xbox One, according to the company.
Microsoft also claims that CPU utilization has been halved when compared to DX11, alongside better spread of workload across CPU cores. DirectX12 will allow developers better control over graphics memory usage, which should lead to big and better games.
Slides from the presentation surfaced on Twitter, which outlined some of the highlights.
- Low overhead API / Runtime gets the most out of AMD GPU’s
- Multi-core enablement gets the most out of AMD processors
- Existing base of AMD’s customers will be able to benefit
- Feature set and driver model design leave plenty of headroom for continued innovation
- API is tailored to the needs of our ISV partners, without sacrificing AMD platform performance
- Benefits of Direct3D 12 will extend to Xbox One
At the end of the day, DirectX12 benefits will extend to the Xbox One, but it sounds like the big winners will be on PC. We’ll have to wait and see when developers start using the new tools to create games on the Xbox One, whether or not they have a noticeable impact on the quality of games.
You can catch all the details on Microsoft’s Developer Network Blog.