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Gears of War copycats just don’t get it right, says Black Tusk developer

This article is over 11 years old and may contain outdated information

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Gears of War is coming to the Xbox One, that much is certain. Exactly when the popular Xbox 360 franchise will makes its way to the new console has yet to be announced, but following the purchase of the IP from Epic Games, Microsoft’s Black Tusk Studio will lead the development of the next-generation of Gears of War.

They even got Rod Fergusson to come along for the ride. Fergusson who is producing Gears of War 4 for the Xbox One, has recently spoke up about the next installment. In an interview with Polygon, Fergusson spoke about proving to fans that the studio is capable of handling the Gears of War franchise, and the many copycats that the four game series has spanned.

“With Black Tusk, we have to show that we have a legitimate claim to this IP and be able to show we know how to do it right before we do it differently,” says Fergusson. “There are some things that even though people try to copy us, we don’t think they’ve nailed. I think the cover system, there’s a feel to a Gears of War game that I’ve yet to find in another game where it feels the same. Whether it’s the fluidity, the weight, the heaviness of the characters, the way that it feels like to be in cover, the roadie run character, those sorts of things.”

Fergusson did not divulge any juicy details about Gears of War 4 during the interview. The Black Tusk team has been hushed about what characters the game will be based around, the location of the game, or timeline. Though Fergusson did tease that there is “a lot of room in there,” when speaking about the backstory in the Emergence Day, Pendulum Wars, and Gears of War 3 timelines.

Gears of War 4 is rumored to arrive in either 2016 on Xbox One.


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