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Longer Call of Duty development cycle is a double edged sword

This article is over 11 years old and may contain outdated information

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Activision recently announced that the Call of Duty series would be seeing a three team development cycle, with Infinity Ward, Treyarch, and Sledgehammer Games taking turns with the development duties for the popular shooter. It’s a double edged sword, though. According to a recent interview with Digital Spy, Infinity Ward’s Joe Cecot claims that while the longer development time will allow them to “try some new things”, it’s also an “interesting challenge”.

Cecot says, “It will give us some more time, let us spread our wings a little bit and give us time to try some new things…but it’s an interesting challenge too, because we have to plan farther ahead, so we have to predict where first-person shooters are going to be and where Call of Duty is going to be in those three years.”

Sledgehammer is first up with their Call of Duty release in 2014, a game that has been spoken about very little. Treyarch is presumably on-deck in 2015. Infinity Ward, who recently released Call of Duty: Ghosts in the fall of 2013, won’t likely release their next Call of Duty game until 2016.


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