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Sony boss defends Gran Turismo 6 Micro-Transactions

by William Schwartz

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Polyphony’s latest racer, Gran Turismo 6, is chocked full of micro-transactions. These optional purchases allow players to progress through the game at a faster pace than without, though offering players in-game credits at a cost.

This monetization strategy has been hitting consoles hard in the last few months, with many games offering up these new ways to separate you from your money.

Micro-Transactions is not a bad thing, says Sony

Sony boss Shuhei Yoshida stands behind these in-game purchases, claiming that these micro-transactions aren’t a bad thing.

“microtransaction per se is not a bad thing, how the game is designed around it could become a problem,” the Sony executive said via Twitter.

Though we do start getting onto a slippery slope when dealing with this monetization strategy. The free-to-play model usually increases the difficulty of a game to funnel players towards these transactions. It offers things like double points to combat the explicitly designed lengthy progression systems.

Gran Turismo 6 is due out later this week, and we’ll need to see just how egregious, if at all, the micro-transaction system is in this game. Forza 5 offered a similar aspect in its recent release, and it pretty much ruined the game — forcing Turn 10 to tweak the economy of that racer.

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