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Dragon Quest 11 Guide

Dragon Quest XI Guide: Luminary Stats, Skills And Tips

This article is over 6 years old and may contain outdated information

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The Luminary has just about everything you would expect from a main character in a Dragon Quest game, not only boasting solid Health, Strength, Magical Might and Magical Mending, but the appropriate skills and abilities to make the most of them. His only weakness is that he takes a long time to develop. Do you want strong physical attack abilities? Well, you’re going to have to invest in several skills and abilities that you don’t need first. Want some high tier spells? That’s fine, but you aren’t getting both the offensive spells and healing spells in one go without a bit of extra work. Looking for some buffs or debuffs? Sorry, that was a trick question — he can’t learn those.

In short, he has everything you would want out of an MC and then some — just don’t expect it to come quickly or all at once.

Pep Effect Bonuses

STR+20% (40%), RES+20% (40%), Critical Rate Up (Critical Rate further increased)

Regular Skills and Abilities

Name Level/Condition
Frizz 2
Heal 5
Sizz 8
Evac 9
Bang 15
Snooze 16
Midheal 19
Sizzle 23
Frizzle 25
Zing 28
Moreheal 30
Boom 31
Kasnooze 35
Kasizz 40
Kafrizz 56
Kazing 61
Zoom Event
Quadraslash Event
Flamesplitter Event
Seasplitter Event
Skysplitter Event
Earthsplitter Event
Blightsplitter Event
Brightsplitter Event

 

A fairly standard showing as far as MCs go, with a healthy mix of offensive spells and support spells to go along with his physical skills he’ll learn from the Character Builder. He’ll also be able to strike at every elemental weakness after a later event, but said moment comes rather late in the game.

Character Builder Skills and Abilities

Dragon-Quest-XI-Luminary-Character-Builder

Swords

Name SP Cost Extra Notes
Flame Slash 3 n/a
Attack Power When Wielding +3 4 n/a
Critical Hit Chance When Wielding +2% 6 n/a
Sword Stance 7 n/a
Dragon Slash 10 n/a
Metal Slash 12 n/a
Miracle Slash 16 Mystery Panel
Attack Power When Wielding +10 12 n/a
Attack Power When Wielding +6 10 n/a
Dual-Wielding 12 Mystery Panel

 

The sword tree isn’t impressive by any stretch of the imagination. Not only are its passive abilities somewhat weak and few in number, but the skills will start to show their age by the time you reach the fourth city (Level 20 or so).

That said, there are three major reasons why the MC will want to invest in it. First, his best physical skills requires them; second, it’s required to access the Swordmastery tree which has the skills in question; and lastly, his ultimate weapon is a sword, so the passive effects do spell benefit it.

Stick with it in the early game and you’ll be rewarded in the late. That’s it, really. The ability to use them with shields helps with survivability, at least.

Greatswords

Name SP Cost Extra Notes
Greatsword Guard 3 n/a
Attack Power When Wielding +5 4 n/a
Critical Hit Chance When Wielding +2% 6 n/a
Helichopter 7 n/a
Attack Power When Wielding +15% 12 n/a
Frost Fangs 12 Mystery Panel
Cutting Edge 10 n/a
Critical Hit Chance When Wielding +3% 12 n/a
Unbridled Blade 16 Mystery Panel
Attack Power When Wielding +10 10 n/a

 

Greatswords are fantastic in the early game, sporting high damage and useful skills at the expense of survivability (which isn’t that big of a deal since most enemies aren’t really dangerous at that point in the story). Really, the only reason why Greatswords start to fall out of favor is because Swords receive a huge spike in usefulness once you have enough SP to invest in the Swordmastery tree.

You can’t go wrong with whatever you pick before then, but Helichopter (damage to one group), Frost Fangs (ice-elemental damage to one group) and Cutting Edge (~2x damage to one target) are of notable worth.

Swordmastery

Name SP Cost Extra Notes
Falcon Slash 16 n/a
Critical Hit Chance +3% 16 n/a
Counter When Blocking/Parrying 12 n/a
Sword Dance 16 Mystery Panel
Strength +25 16 n/a
Gigasmash 25 n/a
Gigacrash 36 n/a
Blade of Ultimate Power 36 Mystery Panel
Gigaslash 25 n/a
Gigagash 36 n/a

 

Regardless of whether you pick Swords or Greatswords, your goal is to invest enough SP in both their respective trees to get Sword Dance, a sword skill that allows the Luminary to attack a group of enemies four times or deal ~4x his normal damage to a single foe. Between the damage and low MP (8) cost, this skill will make using swords worth it — a sentiment that will surely be doubled down upon if you pick up Gigaslash which does damage to all enemies.

Before then, sword users should pick up Falcon Slash which is basically a half-strength, half-MP Sword Dance, whereas those sticking with Greatswords should invest in STR+25 (which will ultimately be useful regardless of your weapon) and Counter When Blocking/Parrying which pairs up nicely with the Greatsword Tree’s Greatsword Guard to allow the Luminary to deal damage even while on the defensive.

Luminary

Name SP Cost Extra Notes
Pep Chance +5% 8 n/a
Zap 8 n/a
Poof 8 n/a
Pep Up 25 Mystery Panel
Holy Protection 8 n/a
Agility +10 8 n/a
Resilience +10 8 n/a
Charm +40 12 Bonus Panel
Fullheal 12 Mystery Panel
Magical Mending +50 14 n/a
Omniheal 16 Mystery Panel
Pep Chance +10% 20 n/a
Strength +15 12 n/a
Maximum HP +20 14 n/a
Deftness +10 8 n/a
Strength +10 8 n/a
Kaclang 12 n/a
Zapple 12 Mystery Panel
Magical Might +50 14 n/a
Pep-Up Power-Up 20 n/a
Kazap 16 Mystery Panel
Maximum MP +20 14 n/a
Magical Might +5 12 n/a

 

Investing in this tree is what will allow the Luminary to no longer solely be a melee powerhouse, but a competent healer (Fullheal, Omniheal) and spellcaster (Zap, Zapple, Kazap), as well. The only issue is that since you have to go to the left for offensive spells and to the right for recovery, it’s impossible to get all of them unless you have a large reserve of SP or neglected the Swordmastery tree. Fortunately, there’s a way around this: Rectification. If you enter the Luminary Tree from either the Sword or Greatsword tree, you can purchase the M.Mi+5 or STR+15 panels and then get a refund on your SP, allowing you easy access to both Kazap and Omniheal with a little extra SP to spare. The only downside is that this will also result in you losing access to Sword Dance if you already had it, so be sure to unlock the two stat boost nodes I mentioned before heading up to pick up your Swordmastery skills.

And aside from the many stat boost panels and Pep-Up Power-Up, which further boosts the stat gains granted by Pep and thus should always be purchased if you have the chance, there’s Pep Up, which allows the Luminary to enter Pep any time he wants. The Pep state might not last as long compared to when it is achieved through normal means and it’s quite expensive to cast early on, but the ability to use whatever Pep Power you like at nearly any time is broken. As an added bonus, the panel used to unlock it is easily accessible, so you don’t have to spend much SP to reach it.

That’s it for the Luminary’s role in Dragon Quest XI: Echoes of an Elusive Age. You don’t have to use him, but with everything he has (again, instant Pep) and the fact that it’s his quest, why wouldn’t you?

Need help with something else? Head to the Luminary’s Guide for more Dragon Quest XI guides.


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