Aliens: Fireteam Elite Update 1.12 Patch Notes

Weapons are going to feel more powerful after this update.

by Carlos Hurtado

Aliens-Fireteam-Elite-logo

Update 1.12 has arrived for Aliens: Fireteam Elite, and here’s the full list of changes and fixes added with this patch. This update brings a lot of changes to how weapons perform, so if you thought some weapons were weak or useless, you may think otherwise after this patch. The game received more tweaks, but these are the ones you will notice the most in your next match. Here’s everything new with Aliens: Fireteam Elite update 1.12.

Aliens: Fireteam Elite Update 1.12 Patch Notes

PC

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. The heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading is completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower-end systems.

GENERAL

  • Improved stability.

PLAYSTATION

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. The heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Trophies not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading is completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower-end systems.

XBOX

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. The heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading is completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower-end systems.

VISUAL

  • Made some improvements that may help prevent some instances of unintended white flashes on the screen.

GENERAL

Improved stability.

The improvements to the game’s stability and performance are going to make players with lower-end systems happier. Now they can play the game without having to worry about their performance so much. Achievement hunters will get the awards they deserve, the developers fixed some problems, causing achievements not being awarded when they should be. Aliens: Fireteam Elite‘s developer team has delivered a lot of fixes in this and in the last update, something many players will appreciate as they keep returning to the game.

Aliens: Fireteam Elite is available now on PC, PS4, PS5, Xbox One, and Xbox Series S/X. For more information regarding the latest update, go to the official Aliens: Fireteam Elite website.

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