I have spent a massive amount of time lately flying through the canyons of the Blueberry Academy Terarium, and if there is one thing I have learned, it is that the Flying type is much more complex than a simple bird icon. While we all know the basics from the early games, Gen 9 has completely changed the math with Terastalization and some really wild speed mechanics. To really win in the Master League or in high level VGC matches, you need to understand exactly why these airborne threats work the way they do.
I am going to break down the technical secrets that most guides miss, like the exact math behind your damage and the biological reasons why a simple pebble can knock a dragon out of the sky.
The Science of Why Rock Moves Smash Birds
When I first started out, I always wondered why a tiny rock would do so much damage to a massive creature like Pidgeot. It turns out the answer is in their skeletal structure. Most Flying type Pokemon are biologically modeled after birds or insects, and they have hollow, air filled bones to keep them light enough for flight. This structural optimization makes them incredibly fast, but it also makes them fragile. A high velocity impact from a Rock type move like Rock Slide doesn’t just hurt; it causes catastrophic wing stall or skeletal failure.
If you are looking at the math, Flying moves deal super effective damage against Grass, Fighting, and Bug types, but they are weak to Electric, Ice, and Rock. When you are playing Pokemon GO, these weaknesses result in a 1.6x multiplier, which jumps to 2.56x if the Pokemon has a double weakness.
Why Electricity Zaps Water Birds
I always found it strange how easily a Gyarados or a Pelipper falls to a single spark. The deep lore reveals that Water and Flying dual types often have a thin film of conductive saltwater on their scales or feathers. This acts as a superconductor for electrical discharge, leading to immediate neuromuscular failure. This is why Electric moves are so devastating.
Winning the Speed Race with Tailwind
If you want to dominate the turn economy, you have to understand Tailwind. This move doubles the speed of your side for four turns, and in Gen 9, this happens instantly. If your Prankster Murkrow or Whimsicott sets Tailwind first, your partner gets that boost immediately.
However, there is a technical limit that I found through some deep testing. If you buff your speed too high, you can actually hit an overflow point. The internal calculation threshold is 1809. If you hit a speed higher than 1809, through something like a +6 Regieleki in Tailwind, the game can glitch out. Most players will never see this, but it is a fun bit of knowledge to have if you are pushing the limits of the engine.
The Math of the Generation 9 Damage Formula
When I am calculating whether my Ice Beam will actually pick up the knockout, I use the standard Gen 9 mathematical model. It is not just about the type chart; it involves floor division and specific modifiers. Here is the basic structure I use:
Damage = ((((2 × Level / 5 + 2) × Power × A / D) / 50) + 2) × Modifiers
In this formula, Level is your attacker’s level, Power is the move’s base strength, A is your Attack stat, and D is the opponent’s Defense. The Modifiers part is where things get interesting, especially in raids. If a 6 star raid boss has its shield up, your damage is reduced to 20 percent unless you have Terastalized into a matching type, which brings your efficiency back up to 75 percent.
Finding Rare Wild Tera Spawns
If you are like me and want to catch high level Pokemon without the grind of breeding, you need to know where the static Wild Tera spawns are. These are fixed locations in Paldea and Kitakami where you can find Pokemon with specific Tera Types.
- Wild Tera Hawlucha: You can find this one at level 52 in a sea cave in South Province Area 6. You have to drop off a thin rocky patch to reach the lowest cave on the west side. It has a Grass Tera Type and knows Tera Blast.
- Wild Tera Dragonite: This beast is level 75 and hangs out in North Province Area 2 at the Lake Edge Plateau.
- Wild Tera Corviknight: Also in North Province Area 2, located at the Bamboo Grove Ridge at level 75.
- Wild Tera Yanma: If you have the DLC, check the first large plateau in the Wistful Fields of Kitakami. It is level 66 and has a Psychic Tera Type.
Farming BP with Flying Time Trials
One of my favorite ways to earn Blueberry Points is the Flying Time Trial in the Canyon Biome. You unlock this permanently after you finish the main story and talk to Amarys in Classroom 3-2. While I was learning how to beat all Dark type Pokemons, I realized that having a fast flyer for these trials is essential for efficiency.
The trials have four difficulty levels, and the rewards for your first clear are pretty great:
- Easy mode gives you 50 BP.
- Normal mode gives you 100 BP.
- Hard mode gives you 200 BP.
- Super Hard mode gives you a massive 500 BP.
How to Counter the Top Competitive Flyers
If you are jumping into ranked battles, you are going to see a lot of Landorus-Therian and Corviknight. Some Fairy type Pokemons also run rampant in the meta, and I noticed that specific items make all the difference.
- Countering Corviknight: Most Corviknight use the Mirror Armor ability to bounce back stat drops. I usually use a Skeledirge with Torch Song because it hits the lower Special Defense stat and lets me boost my own Special Attack while ignoring the bird’s physical bulk.
- Countering Landorus-Therian: This guy is everywhere because of Intimidate. I recommend using a fast Ice type like Iron Bundle. At level 50, a max speed Iron Bundle hits 206, which easily outpaces a standard Landorus-T.
- Neutralizing Tornadus: To stop a priority Tailwind, you need to use Fake Out to flinch it on turn one. A Jolly Incineroar is often the best partner for this job.
Flying types are the fastest archetype in the game for a reason, but once you understand the math and the biological vulnerabilities, they are much easier to ground.
Published: Apr 20, 2026 02:43 pm