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Warframe “Star Days” Update 29.8.0 Patch Notes

Earn your wings, Star Dust.

by Brandon Adams

warframe-update-29.8.0-star-days

Warframe is celebrating Valentine’s Day with the “Star DaysUpdate 29.8.0, and the one and only Ticker of Fortuna is our host, Stardust. The “Star Days” Update 29.8.0 isn’t the largest in terms on content, but Digital Extremes has introduced a wealth of optimizations to Warframe with the patch. Auto-vsync should run better, the DX12 implementation has been improved, and Warframe should run generally smoother (though, I’m sure we’ll find some fun new bugs in the coming days).

If you plan to participate in the “Star Days” event in Update 29.8.0 simply visit Ticker and exchange Debt-Bonds for items out of the “Star Days” event store. There big new item is the Eros Wing Ephemera, which is a snazzy set of wings that can be used in tandem with a syandana, and it can be colored to match your Warframe (or not: I’m not going to tell you how to enjoy your FashionFrame).

Warframe “Star Days” Update 29.8.0 Patch Notes

Star Days are here!

Star Days are all about the things that keep these planets spinning.

Love, Stardust. Love in all its forms.

The love of a planet for the stranger who turned their fortunes around.

That would be you, Stardust. Give love away, and it multiplies.

Visit Ticker in Fortuna to hear tales of love, and provide Debt-Bonds for affectionate items like the new Eros Wing Ephemera, Ticker Floof, and more!

*The Eros Arrow Skin available in Star Days has been modified to remove its one use Gear wheel functionality. It is now a permanent Arrow Skin attachment via the Arsenal by popular player request!

Optimizations:

  • Improved auto-vsync’s handling of dropped-frames.

    • Auto-vsync works by monitoring the current average frame-rate to decide if you’re currently running fast enough to hit your display’s refresh-rate: if your system can’t keep up we disengage vsync. The theory is people generally prefer a bit of tearing to jerky frame steps; this is absolutely critical if you’re being crushed below 30FPS because the next vsync step would lock you to 20FPS. This approach works quite well in a lot of cases because on modern displays quite often the tearing isn’t even visible (and if you’re playing Windowed or Borderless the system will likely hide this completely).

    • The problem is that you can poison that average with a really bad over-budget frame and it will disengage vsync for a few seconds until the average settles back down again. You could see this easily if you went to your arsenal from the ESC menu, waited for a second, and then exited — there’d be a really bad hitch and then as the camera moved back to where you were standing in your ship it would tear because vsync was disabled.

    • The new code uses a simple filter on the average frame-time calculation to ignore these bad frames (https://en.wikipedia.org/wiki/Winsorized_mean if you’re curious). We’re still going to optimize the causes of the dropped-frames but in the meantime this should greatly diminish the ugliness they cause.

  • Enabled systemic micro-optimizations for PC builds (using SSE3 since our minspec has required it for a long time).

  • Fixed a memory bloat that could occur when running in Dx12.

  • Eliminated hitch when loading the World State Window.

  • Made many, many optimizations to rendering on all platforms.

    • Enjoy this little dump of integrations that accumulated through this rendering optimization process.

      • Optimized the memory footprint of Dx11 rendering

      • Made numerous optimizations to DirectX 12 rendering

      • Made a micro-optimization to Dx12 rendering

      • Made a micro-optimization to Dx11 rendering

      • Made systemic micro-optimizations to rendering on most platforms

      • Made micro-optimizations to rendering on all platforms

      • Made a micro-optimization to Dx12 rendering

      • Made a completely pointless optimization to postFX setup

      • Made systemic micro-optimizations to rendering on all platforms

      • Made a number of micro-optimizations to Dx12 Rendering

      • Made a micro-optimization to rendering on all platforms

      • Made a few micro-optimizations to rendering on all platforms

      • Made micro-optimizations to rendering on all platforms

      • Made micro-optimizations to Dx11 rendering

      • Made systemic-micro-optimizations to rendering on all platforms

      • Made systemic micro-optimizations to rendering on all platforms

      • Made systemic micro-optimizations to rendering on Windows

      • Made systemic micro-optimizations to rendering on all platforms

      • Made micro-optimizations to rendering on all platforms

      • Made systemic micro-optimizations to rendering on all platforms

      • Made micro-optimization to DirectX 12 rendering

      • Made micro-optimizations to rendering on all platforms

      • Made micro-optimizations to rendering on all platforms

      • Made several micro-optimizations to Dx12 rendering

      • Made micro-optimizations to rendering on all platforms

      • Made systemic micro-optimizations to Windows, XB1, PS4 and PS5

      • Made micro-optimizations to the Enhanced Renderer

      • Made a micro-optimization to rendering on all platforms

      • Made a micro-optimization to rendering on all platforms

      • Made a micro-optimization to rendering on all platforms

      • Made a tiny micro-optimization to rendering on all platforms

      • Made a pointless micro-optimization to open-world rendering on all platforms

Changes:

  • The “Kill More Infested Than The Grineer” Cambion Drift Bounty objective will now count exactly double (50% vs 100%) as a success for the bonus objective “Double the Grineer’s kill-count”.

    • This also fixes losing the Bounty bonus if the Grineer get kills after you complete the objective during objective end VO. As reported here.

  • Improved the Vasca Kavat Starter Kit Market icon to better display what it contains.

  • Updated “Death March” Nightwave Act title to “Cold Steel”.

Fixes:

  • Fixed an edge case in The Limbo Theorem Quest that can leave you unable to progress, putting you into an inescapable state of limbo (ar ar ar).

  • Fixed becoming trapped on the Ayatan screen when attempting to ‘Visit Maroo’ via the Ayatan screen.

  • Fixed cases of constantly failing ‘Area Control’ Bounties in the Plains of Eidolon due to required enemies being spawned on the other side of the Plains.

  • Fixed certain cases where Unairu’s Void Shadow can become permanent.

  • Fixed the Martyr Symbiosis Vulpaphyla Mod Health restore never being removed and thus stacking perpetually, rendering you immortal.

    • The logic behind Martyr Symbiosis is for the Vulpaphyla to sacrifice itself to heal you after falling below X% Health.

  • Fixed the Martyr Symbiosis Mod description claiming incorrect Warframe Health %. It now indicates 10% per rank instead of 5% per rank it initially claimed.

  • Fixed Martyr Symbiosis Mod Health link FX showing when stored Health of the Vulpaphyla is at its max of 40%.

  • Fixed Bonewidow’s Meathook working against Coildrives and Dropships. As reported here.

  • Fixed Grineer Manic never succeeding at tackling a player if its target had a Melee weapon equipped for the mission. Previously the Manic would just get stunned 100% of the time.

  • Fixed Moa Blitz Eximus playing humanoid animations when performing their blast ability, which looked pretty gross. They now will use a stomp!

  • Fixed Fire Rate curse from a Heavy Weapon Riven affecting your equipped Primary Bow.

  • Fixed the Frostfall Ephemera FX persisting while on the Orbiter, even after being unequipped or having switched Warframes.

  • Fixed regular Shield Lancers’ bodies looking like their Tusk variants.

  • Fixed dirt disappearing on Gral’s Kubrodon Floof when viewed at specific angles in the diorama.

  • Fixed Nightwave diorama music not stopping when exiting a Glassmaker diorama before it completes.

  • Fixed for wrong Nightwave voiceover playing when viewing Episode 4 & 5 Glassmaker dioramas.

  • Fixed missing scroll bar in the Nightwave ‘Tune In’ screen to view all the Acts.

  • Fixed cases where Clients UI would display the Hosts localized language.

  • Fixed some Quest icons in Codex not displaying ‘locked’ visual distortion.

  • Fixed Deth Machine Rifle missing tracer FX.

  • More fixes towards the Teralyst spawn sound being too loud.

  • Fixed Gral’s Thumper Floof having a [PH] name and description in the Nightwave Cred Offerings.

  • Fixed a harmless script error when Venari respawns in the Simulacrum.

  • Fixed a script error when casting Excalibur’s Slash Dash.

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