Assassin’s Creed Unity didn’t garner much positive attention when Ubisoft announced that the new gen consoles, PS4 and Xbox One, would both be running the game at 900p/30fps. The decision was made to achieve platform parity and avoid the resolutiongate style debates that have been going on since the beginning of this new console cycle. That didn’t exactly happen. In fact, the opposite happened. And now this disaster may claim one more victim: PC.
According to timois, a member of the PC Master Race subreddit, an engineering team — comprised of a Game Architect, an Online Programmer, and a person from HR — from Ubisoft attended his school today to detail their line of work. Questions flowed in from various redditors for timois to ask the team. The inquiries provided were not surprising, but one question happened to produce an answer that greatly upset the community.
“Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that?” one redditor queried. The Game Architect responded to this question and the rage-inducing portion of his answer came when he implied that Microsoft was requiring that Ubisoft lock Assassin’s Creed Unity’s framerate on PC, too.
While there hasn’t been an official announcement from Ubisoft regarding this matter, I can’t say it would be too shocking if it turned out to be true. Recent new gen releases, such as Dead Rising 3 and The Evil Within, have seen a 30fps cap on PC. This has left the PC community to take matters into their own hands by altering files and creating the experience they were hoping for from the beginning. So, even if Unity ends up with a similar cap, it won’t take much for someone to unlock it. However, that doesn’t make this situation any less frustrating.
Those that have invested heavily in their PC systems, using top of the line components, should not have to see their setup be handicapped because of the lackluster offering (by comparison) of current gaming consoles. Let’s all hope that the statements taken from this school visit were incorrect and that PC owners won’t have to find various workarounds to avoid that “cinematic” framerate cap.
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