All Conditions and Status Effects in Diablo 4, Explained

Injured, Chilled, Fortified... what does it all mean?

by Noah Nelson
Enarius Diablo 4
Image: Blizzard Entertainment

Diablo 4 is a big game and it has a lot of new and returning conditions and status effects to know. These status effects and conditions are never fully explained, so here’s your guide to help you remember what these terms are and how you can use them to make the best Rogue build in Diablo 4.

All Status Ailments in Diablo 4, Explained

There are a total of fifteen known status ailments in Diablo 4. These conditions range from effects you put on enemies to effects applied to yourself. Some classes have specific status ailments like Crackling Energy for Sorcerers and Blood Orb for Necromancers. Regardless, here is every status effect and condition in Diablo 4 explained.

Related: All Altars of Lillith Locations in Fractured Peaks Diablo 4

Chilled

Skills, abilities, and weapon modifiers that apply chill make enemies have reduced movement speed. After enough chill is applied, the enemy becomes Frozen.

Frozen

When an enemy or yourself is Frozen, they cannot move or attack for a short period of time. Enemies and players can continuously get Frozen if Chilled is constantly applied.

Immune

While Immune is active, the enemy or player can’t be damaged and all negative effects are removed and prevented.

Unstoppable

When a player or enemy is Unstoppable, control impairing effects like Frozen are removed and prevented.

Vulnerable

Vulnerable makes you or an enemy take 20% increased damage.

Fortify

To become Fortified, a player or enemy needs to have more Fortify than their current health. When that happens, characters take 10% decreased damage.

Berserking

While Berserking is active, you increase your damage by 25% and have a 30% increase in movement speed.

Barrier

When a Barrier is cast, it absorbs damage from all sources up to a specific amount.

Blood Orb

When a Blood Orb is picked up, you heal for 15% of your Maximum Life.

Crackling Energy

Similar to Blood Orb, when Crackling Energy is picked up, you deal periodic damage to nearby enemies.

Dazed

When you or an enemy is Dazed, they can’t attack or use skills but can still move.

Healthy

A character is considered Healthy if they have more than 80% of their Maximum Life.

Injured

A character is considered Injured if they have less than 35% of their Maximum Life.

Overpower

When you or an enemy has Overpower, they deal bonus damage based on the sum of their Maximum Life and Fortified Life.

Stealth

If a character has Stealth, they cannot be targeted and will come out of stealth after taking damage or using an attack.

Those are all of the current status ailments in Diablo 4 right now. We could get thrown a curve ball and get more status effects and conditions like how we might be getting a sixth class, but if you ever need to remember what a specific keyword does in Diablo 4, visit this guide to help you out.

- This article was updated on March 24th, 2023

About The Author

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From his early days of blog-style music, movie, and game reviews to working as the Esports Writer at Coastline Community College, Noah Nelson has found a home with Gamurs Group. He has been helping gamers everywhere with Destiny 2 god rolls, Warzone 2 DMZ missions, and collectibles in any indie game on Attack of the Fanboy and PC Invasion for a year and a half. He has a Bachelor's Degree (with a Magna Cum Laude) in English Rhetoric and Composition with a minor in Journalism from CSULB. His fondest gaming memory is playing Sly Cooper 2 after begging his mom (for hours) to play it before his birthday and he still cries myself to sleep remembering the time he accidentally saved over his 99% completion save file in Kingdom Hearts 2.