Image of a planet and spaceship in Kerbal Space Program 2.
Image: Intercept Games

How to Install and Run Mods in Kerbal Space Program 2

Kerbal Space Program 2 has plenty of mods for people to try out and enhance their game even further so the question of how to actually use them appears quite often. At the initial stage of the Early Access launch, players were wondering if the game would actually have mod support it does indeed. This article will take you through how to install and run mods in Kerbal Space Program 2.

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Installing Mods in Kerbal Space Program 2

In order to install mods for Kerbal Space Program 2 you will have to first install a custom mod loader — so that the process is much easier for you. One of the best custom mod loaders to have is Space Warp. There will also be information present about a ‘BepInEx’ plugin on the page and it is compatible with a lot of other mods too.

Follow the steps below:

  1. Download the Space Warp mod loader
  2. Make sure the extraction location is in your Kerbal Space Program 2 folder containing the execution file
    • This will be named KSP2_x64 in the main folder.
  3. After extracting the Space Warp folder it will create a Mods folder
  4. Extract or drag any mod folder you download into the area. This will let you open and run mods

Related: Does Forspoken Have Mods? Best Mods Explained

Make sure to have antivirus software installed before downloading any mods and/or the mod loader for your own safety.

How to Find Mods for Kerbal Space Program 2

Some of the best places to find mods for Kerbal Space Program 2 are on the Spacedock website and the Kerbal Space Program forums in the Mod Discussions area. Over time places such as Nexus Mods will also begin to gain some mods for people to download. It is worth keeping an eye on other sites such as that but don’t risk downloading mods from any site which seems like a scam.

All in all, you will be able to find a lot of mods cropping up for Kerbal Space Program 2 on a frequent basis and there is a deep passion from the community for creating these mods. It is understandable why given the fact that mods will always be a major part of many communities.


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Author
Gordon Bicker
Gordon is a contributing writer for Attack of the Fanboy, a Games Design (BA) Honours student, and a Video Game Ambassador. He has been writing at AOTF for over a year and a half, with four years of games writing experience for outlets like Green Man Gaming. When he's not busy, he'll no doubt be experiencing games, writing poetry, playing guitar, adventuring, or happily starting a new Skyrim playthrough! As an avid Final Fantasy XIV player, he also hopes that you'll gain a warm feeling from his community stories. Gordon has reported on Fallout 4 and Destiny 2, whose favorite genres include action RPGs, MMORPG's and First Person Shooters but is always experimenting with many other types of games.