Valorant

Valorant Update 4.10 Patch Notes: Sentinel Changes, Haven Updates, and More

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Update 4.10 has arrived for Valorant,  Not too long ago, Valorant players received a pleasant new addition to their Agent roster. Last month a new agent called Fade was added to the game as part of the Episode 4 Act 3 update. Since then, a lot of players have been having fun discovering new lineups, combos, and more with this new Initiator that will surely spice up the competitive scene. Here’s everything new with Valorant Update 4.10.

Valorant Update 4.10 Patch Notes

Agent Updates

  • Agent Progress/Charge Bars – Moved to a consistent location and made a consistent size on the following Agents:
    • Reyna
    • Cypher
    • Breach
    • Fade
    • Jett
    • Omen
    • Phoenix
    • Raze
    • Skye
    • Yoru

OMEN

  • Updated 3P model to increase detail and fidelity.

Map Updates

HAVEN

  • Removed some pixel collision in the following areas:
    • Players can no longer walk up the front of A site cover
    • Players can no longer jump onto the top of the C site cover without a boost ability

Gameplay Systems

  • Added new Performance graph to display Shooting Error-values for recent shots on the Client. This is the same information visible in the crosshair error settings but should help players to better diagnose their performance after an engagement.

Gameplay Consistency Updates

  • Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
    • Increased Server-side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
    • The additional delay in your view of other players could give you less time to react.
    • In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.
  • Added a new Performance graph showing “Network RTT Jitter” to help you understand if you’re experiencing network issues not reflected in the Network RTT Avg/Max values
  • Added new Performance graph “Network RTT + Processing Delays,” which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays

Bugs

Agents

  • “Destroyed” Voice lines for deployable abilities will now be heard globally by allies. This includes:
    • Chamber: Trademark and Rendezvous
    • Killjoy: Turret and Alarmbot
    • Cypher: Trapwire and Spycam
    • Yoru: Gatecrash
  • Fixed a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt
  • Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit.
  • Fixed Chamber’s Rendezvous radius not showing for spectators and observers
  • Fixed Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
    • Overall DPS should be unchanged.

Cosmetics

  • Some Bug fixes for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.

Gameplay Systems

  • Fixed a bug where agent-specific keybinds would sometimes not work properly even though the settings menu showed them as applied
    • This fix went out in 4.09, but we wanted to make sure users on the live game weren’t experiencing issues in this area before calling it “fixed.”
  • Fixed a bug where the combat report would rarely not show up for the entirety of the game.

Known Issues

  • Spike plant and defuse bar are not shown for Observers with Minimal HUD enabled, even when spectating the Agent who is planting or defusing.

The patch brought lots of quality of life changes into the game, and it even brought a new 3P model to Omen, increasing the quality and fidelity of its character mode. Besides that change, the game received many performance fixes and improvements. The new performance-related graphs and fixes will help players to pinpoint their issues while in a match so that they can start fixing all the problems they have on their end.

The developers also managed to fix a problem regarding some Protocol weapon skins, turns out players were getting some flickering while reloading and inspecting these weapons, so once this patch goes live, this should not be an issue anymore.

Valorant is available now on PC. For more information regarding this patch, go to the official Valorant Twitter page.


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