Final Fantasy XIV Pandaemonium Raid-

Final Fantasy XIV Version 6.01 Patch Notes

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Version 6.01 has arrived for Final Fantasy XIV, and here’s the full list of changes and fixes added with this patch. This is the first patch to hit XIV since the release of Endwalker, the latest expansion for the critically-acclaimed MMO. While fans will have to wait until the 6.1 update to experience the next Main Scenario Quests and the Island Sanctuary, raiders have a lot to look forward to in this patch. The first chapter of the Pandaemonium raid, Asphodelos, is finally here. That means new gear, new story, and new things to grind for. Here’s everything new with Final Fantasy XIV version 6.01.

Final Fantasy XIV Version 6.01 Patch Notes

Maintenance for this update will last from 6:00 PM PST on December 20 to 2:00 AM PST on December 21. This affects all Worlds, so the Final Fantasy XIV servers will be completely offline during this eight-hour period. The most prominent new addition is Pandaemonium: Asphodelos, but there are other things included as well. Here’s what you can expect.

Playable Content

  • Chronicles of a New Era quests have been added.
  • The Crystal from Beyond (First mission of the new quest branch)
    • Disciple of War or Magic level 90
    • Old Sharlayan (X:9.6 Y:11.9)
    • Nemjiji
    • Players must first complete the main scenario quest “Endwalker.”
  • Four more quests from this branch that all require you to have Disciple of War or Magic level 90 as well as completing the quest above. Locations and quest givers for these missions have not been disclosed.
  • The following adjustments have been made to the instanced battle for the quest “In from the Cold”:
    • The effects of the Indomitable Spirit status effect have been increased.
    • The initial number of uses of the duty action has been increased.
    • To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.

Housing

  • New orchestrion rolls have been added.

The Manderville Gold Saucer

  • New Triple Triad cards have been added.

Battle System

  • The new raid dungeon Pandæmonium: Asphodelos has been added.
    • Level Requirement: Disciple of War or Magic level 90
    • Item Level Requirement: Average item level 565 or above
    • Party Size: Eight players
    • Time Limit: 90 minutes
  • The following duties have been added to Duty Roulette: Mentor:
    • Asphodelos: The First Circle
    • Asphodelos: The Second Circle
    • Asphodelos: The Third Circle
    • Asphodelos: The Fourth Circle
  • The following duties have been added to Duty Roulette: Normal Raids:
    • Asphodelos: The First Circle
    • Asphodelos: The Second Circle
    • Asphodelos: The Third Circle
    • Asphodelos: The Fourth Circle
  • The required average item level to register for Duty Roulette: Mentor has been increased from 540 to 565.
  • Experience points earned by completing level 81 to 89 dungeons has been increased.
  • Experience points earned by completing junior, associate, and senior guildship mark bills has been increased.

Items

  • The following item names have been changed:
    • Beet Soup -> Wine-dark Soup

System

  • New achievements have been added.
  • New trophies have been added (PlayStation®5).
  • New music has been added.
  • The volume of the sound effect played when successfully completing an action combo has been increased.
  • The sound effect of the scholar action Broil IV has been adjusted.
  • Combat sounds for Voice 4 of male Viera have been adjusted.
  • Players can now use the Character Renaming Service even when servers are heavily congested.

Resolved Issues

  • An issue wherein accompanying NPCs behaved strangely in areas with changes in elevation.
  • An issue wherein progressing to a certain point in the final quest of the Endwalker main scenario prevented progression in the Chronicles of a New Era quest “Gods of Eld.”
  • An issue when undertaking the quests “Morbid Motivation” and “Cut from a Different Cloth” wherein completion of a level 80 dungeon via Duty Roulette: Level 50/60/70/80 Dungeons did not count toward quest progression.
  • An issue when undertaking the quest “Seeking Inspiration” wherein completion of level 81 to 89 dungeons via Duty Roulette: Leveling did not count toward quest progression.
  • An issue wherein Ixal daily quests required the submission of belts.
  • An issue when undertaking the Battle of Castrum Lacus Litore wherein the HP of the tunnel armor was incorrect.
  • An issue when undertaking hunts in 6.0 areas wherein guildship mark bills did not reward sacks of nuts under certain conditions.
  • An issue during certain FATEs in Thavnair wherein spells cast by enemies appeared in the battle log much more frequently than intended.
  • An issue when playing as gunbreaker wherein the number of charged cartridges in the Powder Gauge displayed incorrectly after disengaging level sync under certain conditions.
  • An issue when playing as ninja wherein execution of Hollow Nozuichi caused the status effects Forked Raiju Ready and Fleeting Raiju Ready to expire.
  • An issue wherein the description for the trait Enhanced Apex Arrow was incorrect.
  • * This issue did not affect the functionality of this trait.
  • An issue wherein descriptions for the samurai PvE actions Mangetsu and Oka listed Fuga as their combo action even after learning the action Fuko.
  • * This issue did not affect the functionality of this action.
  • An issue wherein the description of the status effect “Enhanced Flare” erroneously read the “next” Flare cast will deal increased damage.
  • * This issue did not affect the functionality of this action.
  • An issue wherein the description for the sage action Eukrasia did not state that its recast timer is unaffected by status effects or gear attributes.
  • * This issue did not affect the functionality of this action.
  • An issue wherein the descriptions for the reaper PvP actions Blood Stalk, Unveiled Gibbet, Unveiled Gallows, and Grim Swathe are incorrect.
  • * This issue did not affect the functionality of this action.
  • An issue wherein the graphics of the hairstyle Both Ways displayed incorrectly under certain conditions.
  • An issue wherein the use of dye did not apply to paladin’s Idealized Chevalier gear.
  • An issue wherein job-specific gear introduced in Patch 6.0 did not include “IL and attributes synced to current job level” in their descriptions.
  • An issue in the last area introduced in Patch 6.0 wherein enemies that spawn in FATEs would attack players even when under the effect of the action Sneak.
  • An issue when undertaking Studium deliveries wherein players were granted experience points when crafting items required for quest progression.
  • An issue wherein the materials needed for the carpenter recipe Rarefied Integral Fishing Rod were incorrect.
  • An issue wherein certain potions restored more HP than intended under certain conditions.
  • An issue wherein the sale price of Competent Craftsman’s Draught, Commanding Craftsman’s Draught, and Cunning Craftsman’s Draught were incorrect.
  • An issue wherein the sale price of items displayed incorrectly when toggling the display of high-quality and low-quality item details.
  • An issue in Lord of Verminion wherein certain minion action descriptions stated their ATK had a potency of 180, when it was in fact higher.
  • An issue in Lord of Verminion wherein certain poppet minion actions slowed the movement of enemies despite their descriptions stating enemies in range are bound for the effect duration.
  • An issue when viewing the credits wherein players were forcibly disconnected due to inactivity.
  • An issue when playing the opening movie for Endwalker wherein audio channels were switched, resulting in improper sound balance (PlayStation®4 and PlayStation®5 only).
  • An issue wherein selecting Logitech PRO-G 50mm under Sound Settings did not affect audio quality.
  • An issue wherein enabling Immerse Spatial Audio prevented sound effects from playing under certain conditions.
  • An issue wherein certain sounds do not play correctly under certain conditions.
  • * We expect sound issues created after the release of Patch 6.0 to be resolved via adjustments to the sound engine. Should you continue to experience sound-related issues, we recommend the following:
  • Open the Windows control panel, select your default audio device, and view properties. Then, under the Advanced tab, select a lower setting for the default format. (A lower bit rate and Hz range is less system intensive.)
  • Other minor text issues have also been addressed.
  • An issue wherein the polygon count of grapes in Labyrinthos were reduced in excess to alleviate system memory usage in the area.
  • * They have been adjusted to be comparable to those found at the Crystarium.

Known Issues

  • An issue wherein the NPC Cocobuki does not appear under certain conditions.
    * This does not affect the ability to progress through quests.
  • An issue in Pandæmonium: Asphodelos wherein multiple instances of flying text and battle log text appears when certain status effects expire.

The primary new addition of patch 6.01 is obviously the Pandaemonium raid. This is only the first part of the raid though, but there are still four new encounters for players to grind right now. The raid takes place after Endwalker’s Main Scenario, so you won’t be able to participate until you’ve finished the story. The Savage version of Pandaemonium: Asphodelos will be released in patch 6.05, which is slated for January 4. That patch will also add Allagan Tombstone of Astronomy, which will be capped unlike Allagan Tomestones of Aphorism.

Endwalker’s launch has been bumpy, to say the least, but this patch should address some of the main concerns that players have had since the release of Early Access. Most importantly, Error 2002 should be fixed when patch 6.01 goes live. Per the Lodestone, this error was the result of legacy code from version 1.0. Now, players will be able to wait in long queues without fear of being disconnected. When this update goes live, players will also be granted the free game time that was promised as compensation for the extreme server congestion.

This patch also fixes some very minor issues for Ninja and Paladin. For Ninja players, some skills were incorrectly set as weapon skills instead of abilities, but this will be remedied in version 6.01. Here’s what Final Fantasy XIV Producer/Director Naoki Yoshida had to say about the issue on a Lodestone post.

“I’d like to report an issue about the two actions Forked Raiju and Fleeting Raiju, available for Ninja. We were making adjustments to each job after the Media Tour right up to the last minute before the expansion’s release, and while the execution status of the corresponding action is per the correct specifications (“cancelled with the use of a melee weaponskill”), Hollow Nozuchi should have been set not as a weaponskill but as an ability to match our specifications. However, this setting was unfortunately left out. It should have been correctly set as an ability. We deeply apologize for this.”

This patch also addresses an issue for Paladin players, but the issue is even smaller than the Ninja problem. When Endwalker released, Paladin’s 5.0 job-specific gear (the Idealized Chevalier set) was not changing colors when dyed, but now the armor should reflect dye color when applied. Again, it’s not a huge issue, but patch 6.01 fixes the problem.

Final Fantasy XIV is available now on PC, PS4, and PS5.


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Author
Diego Perez
Currently serving as an Associate Editor at Attack of the Fanboy, Diego Perez has been writing about video games since 2018, specializing in live service games like Destiny and Final Fantasy XIV. His work is featured at publications like Game Rant and The Outerhaven, but Attack of the Fanboy is home to his best work. When he's not editing or writing guides, he's yelling about Ape Escape or grinding Lost Sectors in Destiny. Plus, he has a Bachelor of Science in Telecommunication Media Studies for Texas A&M University.